has a tendency to abort horizontal momentum during a jump (has resulted in the character missing what should have been an easy to reach platform and instead falling to his 'fake' death at least 25 times)
W6/10 Seven Orbs of Life
Week Six. Game Six.
In this platformer you need to run, jump and shoot your way through the level and find seven hidden orbs in order to escape the level. The level is unbeatable without these orbs, so be sure to watch for small clues as to where the orbs may be hidden!
Art credit goes to 0x72. Thanks for saving everyone from programmer art!
- Seven Orbs of Life Postmortem49 days ago
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Hey, thanks for the input. I'm actually very unhappy with this game, and if you are talking about the long fall you take at the "end" of the level, I'm surprised you made it that far. I'm in the process of posting the postmortem where I got into some detail as to why this game is largely unfinished. When, or if, I get back to this game, I will look into the issue you mentioned. Thanks again for playing!
no, don't think I've gotten anywhere near the end, this was with the first conveyor platform.
Got it. Well this is game 6 in my attempt to make 10 games in 10 weeks. Unfortunately life got in the way of this game and I had to leave it finished as is. I wasn't happy with the player controls or camera, so jumping onto anything is a pain and the conveyor belts change player physics, so it's even worse there. All I can do now is learn what I can from it.